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Diffstat (limited to 'doc/classes/CanvasItemMaterial.xml')
-rw-r--r-- | doc/classes/CanvasItemMaterial.xml | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index b30261d5bf..81709227ad 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.0-beta"> <brief_description> + A material for [CanvasItem]s. </brief_description> <description> + [code]CanvasItemMaterial[/code]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. </description> <tutorials> </tutorials> @@ -12,26 +14,36 @@ </methods> <members> <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode"> + The manner in which a material's rendering is applied to underlying textures. </member> <member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode"> + The manner in which material reacts to lighting. </member> </members> <constants> <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode"> + Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value. </constant> <constant name="BLEND_MODE_ADD" value="1" enum="BlendMode"> + Additive blending mode. </constant> <constant name="BLEND_MODE_SUB" value="2" enum="BlendMode"> + Subtractive blending mode. </constant> <constant name="BLEND_MODE_MUL" value="3" enum="BlendMode"> + Multiplicative blending mode. </constant> <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode"> + Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> <constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode"> + Render the material using both light and non-light sensitive material properties. </constant> <constant name="LIGHT_MODE_UNSHADED" value="1" enum="LightMode"> + Render the material as if there were no light. </constant> <constant name="LIGHT_MODE_LIGHT_ONLY" value="2" enum="LightMode"> + Render the material as if there were only light. </constant> </constants> </class> |