diff options
Diffstat (limited to 'doc/classes/CanvasItemMaterial.xml')
-rw-r--r-- | doc/classes/CanvasItemMaterial.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index ffe2272260..c2d44c1d17 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -18,7 +18,7 @@ The manner in which material reacts to lighting. </member> <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> - The number of columns in the spritesheet assigned as [Texture2D] for a [Particles2D] or [CPUParticles2D]. + The number of columns in the spritesheet assigned as [Texture2D] for a [GPUParticles2D] or [CPUParticles2D]. [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. </member> <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> @@ -26,11 +26,11 @@ [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> - The number of rows in the spritesheet assigned as [Texture2D] for a [Particles2D] or [CPUParticles2D]. + The number of rows in the spritesheet assigned as [Texture2D] for a [GPUParticles2D] or [CPUParticles2D]. [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. </member> <member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation" default="false"> - If [code]true[/code], enable spritesheet-based animation features when assigned to [Particles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play. + If [code]true[/code], enable spritesheet-based animation features when assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play. This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes. </member> </members> |