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-rw-r--r--doc/classes/CanvasItem.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index dec7c907a4..73ba8b392f 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -656,10 +656,13 @@
The [CanvasItem] has exited the canvas.
</constant>
<constant name="TEXTURE_FILTER_PARENT_NODE" value="0" enum="TextureFilter">
+ The [CanvasItem] will inherit the filter from its parent.
</constant>
<constant name="TEXTURE_FILTER_NEAREST" value="1" enum="TextureFilter">
+ The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering. Useful for pixel art.
</constant>
<constant name="TEXTURE_FILTER_LINEAR" value="2" enum="TextureFilter">
+ The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style.
</constant>
<constant name="TEXTURE_FILTER_NEAREST_WITH_MIPMAPS" value="3" enum="TextureFilter">
</constant>
@@ -670,16 +673,22 @@
<constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="6" enum="TextureFilter">
</constant>
<constant name="TEXTURE_FILTER_MAX" value="7" enum="TextureFilter">
+ Represents the size of the [enum TextureFilter] enum.
</constant>
<constant name="TEXTURE_REPEAT_PARENT_NODE" value="0" enum="TextureRepeat">
+ The [CanvasItem] will inherit the filter from its parent.
</constant>
<constant name="TEXTURE_REPEAT_DISABLED" value="1" enum="TextureRepeat">
+ Texture will not repeat.
</constant>
<constant name="TEXTURE_REPEAT_ENABLED" value="2" enum="TextureRepeat">
+ Texture will repeat normally.
</constant>
<constant name="TEXTURE_REPEAT_MIRROR" value="3" enum="TextureRepeat">
+ Texture will repeat in a 2x2 tiled mode, where elements at even positions are mirrored.
</constant>
<constant name="TEXTURE_REPEAT_MAX" value="4" enum="TextureRepeat">
+ Represents the size of the [enum TextureRepeat] enum.
</constant>
</constants>
</class>