diff options
Diffstat (limited to 'doc/classes/CanvasItem.xml')
-rw-r--r-- | doc/classes/CanvasItem.xml | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 5171e0acbe..c3c768c12d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -42,10 +42,12 @@ <param index="3" name="end_angle" type="float" /> <param index="4" name="point_count" type="int" /> <param index="5" name="color" type="Color" /> - <param index="6" name="width" type="float" default="1.0" /> + <param index="6" name="width" type="float" default="-1.0" /> <param index="7" name="antialiased" type="bool" default="false" /> <description> - Draws a unfilled arc between the given angles. The larger the value of [param point_count], the smoother the curve. See also [method draw_circle]. + Draws an unfilled arc between the given angles with a uniform [param color] and [param width] and optional antialiasing (supported only for positive [param width]). The larger the value of [param point_count], the smoother the curve. See also [method draw_circle]. + If [param width] is negative, then the arc is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the arc will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. + The arc is drawn from [param start_angle] towards the value of [param end_angle] so in clockwise direction if [code]start_angle < end_angle[/code] and counter-clockwise otherwise. Passing the same angles but in reversed order will produce the same arc. If absolute difference of [param start_angle] and [param end_angle] is greater than [constant @GDScript.TAU] radians, then a full circle arc is drawn (i.e. arc will not overlap itself). </description> </method> <method name="draw_char" qualifiers="const"> @@ -95,10 +97,12 @@ <param index="0" name="from" type="Vector2" /> <param index="1" name="to" type="Vector2" /> <param index="2" name="color" type="Color" /> - <param index="3" name="width" type="float" default="1.0" /> + <param index="3" name="width" type="float" default="-1.0" /> <param index="4" name="dash" type="float" default="2.0" /> + <param index="5" name="aligned" type="bool" default="true" /> <description> Draws a dashed line from a 2D point to another, with a given color and width. See also [method draw_multiline] and [method draw_polyline]. + If [param width] is negative, then a two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the line parts will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_end_animation"> @@ -129,10 +133,11 @@ <param index="0" name="from" type="Vector2" /> <param index="1" name="to" type="Vector2" /> <param index="2" name="color" type="Color" /> - <param index="3" name="width" type="float" default="1.0" /> + <param index="3" name="width" type="float" default="-1.0" /> <param index="4" name="antialiased" type="bool" default="false" /> <description> Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased. See also [method draw_multiline] and [method draw_polyline]. + If [param width] is negative, then a two-point primitive will be drawn instead of a four-point one. This means that when the CanvasItem is scaled, the line will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_mesh"> @@ -164,18 +169,20 @@ <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="color" type="Color" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <description> Draws multiple disconnected lines with a uniform [param color]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline] instead. + If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_multiline_colors"> <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="colors" type="PackedColorArray" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <description> Draws multiple disconnected lines with a uniform [param width] and segment-by-segment coloring. Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline_colors] instead. + If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_multiline_string" qualifiers="const"> @@ -237,20 +244,22 @@ <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="color" type="Color" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <param index="3" name="antialiased" type="bool" default="false" /> <description> - Draws interconnected line segments with a uniform [param color] and [param width] and optional antialiasing. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline] instead. See also [method draw_polygon]. + Draws interconnected line segments with a uniform [param color] and [param width] and optional antialiasing (supported only for positive [param width]). When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline] instead. See also [method draw_polygon]. + If [param width] is negative, the polyline is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_polyline_colors"> <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="colors" type="PackedColorArray" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <param index="3" name="antialiased" type="bool" default="false" /> <description> - Draws interconnected line segments with a uniform [param width] and segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon]. + Draws interconnected line segments with a uniform [param width] and segment-by-segment coloring, and optional antialiasing (supported only for positive [param width]). Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon]. + If [param width] is negative, then the polyline is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_primitive"> @@ -259,7 +268,6 @@ <param index="1" name="colors" type="PackedColorArray" /> <param index="2" name="uvs" type="PackedVector2Array" /> <param index="3" name="texture" type="Texture2D" default="null" /> - <param index="4" name="width" type="float" default="1.0" /> <description> Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle, and 4 points for a quad. If 0 points or more than 4 points are specified, nothing will be drawn and an error message will be printed. See also [method draw_line], [method draw_polyline], [method draw_polygon], and [method draw_rect]. </description> @@ -269,10 +277,12 @@ <param index="0" name="rect" type="Rect2" /> <param index="1" name="color" type="Color" /> <param index="2" name="filled" type="bool" default="true" /> - <param index="3" name="width" type="float" default="1.0" /> + <param index="3" name="width" type="float" default="-1.0" /> <description> Draws a rectangle. If [param filled] is [code]true[/code], the rectangle will be filled with the [param color] specified. If [param filled] is [code]false[/code], the rectangle will be drawn as a stroke with the [param color] and [param width] specified. + If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. [b]Note:[/b] [param width] is only effective if [param filled] is [code]false[/code]. + [b]Note:[/b] Unfilled rectangles drawn with a negative [param width] may not display perfectly. For example, corners may be missing or brighter due to overlapping lines (for a translucent [param color]). </description> </method> <method name="draw_set_transform"> |