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Diffstat (limited to 'doc/classes/CanvasItem.xml')
-rw-r--r-- | doc/classes/CanvasItem.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index c3c768c12d..f99d90d32c 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -292,6 +292,7 @@ <param index="2" name="scale" type="Vector2" default="Vector2(1, 1)" /> <description> Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this. + [b]Note:[/b] [member FontFile.oversampling] does [i]not[/i] take [param scale] into account. This means that scaling up/down will cause bitmap fonts and rasterized (non-MSDF) dynamic fonts to appear blurry or pixelated. To ensure text remains crisp regardless of scale, you can enable MSDF font rendering by enabling [member ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field] (applies to the default project font only), or enabling [b]Multichannel Signed Distance Field[/b] in the import options of a DynamicFont for custom fonts. On system fonts, [member SystemFont.multichannel_signed_distance_field] can be enabled in the inspector. </description> </method> <method name="draw_set_transform_matrix"> |