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-rw-r--r--doc/classes/CanvasItem.xml16
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 2c92ce0185..738594ea5d 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -106,6 +106,20 @@
Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation.
</description>
</method>
+ <method name="draw_msdf_texture_rect_region">
+ <return type="void" />
+ <argument index="0" name="texture" type="Texture2D" />
+ <argument index="1" name="rect" type="Rect2" />
+ <argument index="2" name="src_rect" type="Rect2" />
+ <argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
+ <argument index="4" name="outline" type="float" default="0.0" />
+ <argument index="5" name="pixel_range" type="float" default="4.0" />
+ <description>
+ Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [method FontData.set_multichannel_signed_distance_field] for more information and caveats about MSDF font rendering.
+ If [code]outline[/code] is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the [code]outline[/code] radius.
+ Value of the [code]pixel_range[/code] should the same that was used during distance field texture generation.
+ </description>
+ </method>
<method name="draw_multiline">
<return type="void" />
<argument index="0" name="points" type="PackedVector2Array" />
@@ -136,7 +150,7 @@
<argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
<argument index="8" name="outline_size" type="int" default="0" />
<argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" />
- <argument index="10" name="flags" type="int" default="51" />
+ <argument index="10" name="flags" type="int" default="99" />
<description>
Breaks [code]text[/code] to the lines and draws it using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width.
</description>