diff options
Diffstat (limited to 'doc/classes/CanvasItem.xml')
-rw-r--r-- | doc/classes/CanvasItem.xml | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 2c92ce0185..738594ea5d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -106,6 +106,20 @@ Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation. </description> </method> + <method name="draw_msdf_texture_rect_region"> + <return type="void" /> + <argument index="0" name="texture" type="Texture2D" /> + <argument index="1" name="rect" type="Rect2" /> + <argument index="2" name="src_rect" type="Rect2" /> + <argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> + <argument index="4" name="outline" type="float" default="0.0" /> + <argument index="5" name="pixel_range" type="float" default="4.0" /> + <description> + Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [method FontData.set_multichannel_signed_distance_field] for more information and caveats about MSDF font rendering. + If [code]outline[/code] is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the [code]outline[/code] radius. + Value of the [code]pixel_range[/code] should the same that was used during distance field texture generation. + </description> + </method> <method name="draw_multiline"> <return type="void" /> <argument index="0" name="points" type="PackedVector2Array" /> @@ -136,7 +150,7 @@ <argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="8" name="outline_size" type="int" default="0" /> <argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> - <argument index="10" name="flags" type="int" default="51" /> + <argument index="10" name="flags" type="int" default="99" /> <description> Breaks [code]text[/code] to the lines and draws it using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width. </description> |