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-rw-r--r--doc/classes/CanvasItem.xml32
1 files changed, 28 insertions, 4 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index ed53bc85be..1705808c04 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasItem" inherits="Node" category="Core" version="3.0-rc1">
+<class name="CanvasItem" inherits="Node" category="Core" version="3.1">
<brief_description>
Base class of anything 2D.
</brief_description>
@@ -11,8 +11,8 @@
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>
@@ -90,6 +90,18 @@
Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
</description>
</method>
+ <method name="draw_mesh">
+ <return type="void">
+ </return>
+ <argument index="0" name="mesh" type="Mesh">
+ </argument>
+ <argument index="1" name="texture" type="Texture">
+ </argument>
+ <argument index="2" name="normal_map" type="Texture" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="draw_multiline">
<return type="void">
</return>
@@ -120,6 +132,18 @@
Draws multiple, parallel lines with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
</description>
</method>
+ <method name="draw_multimesh">
+ <return type="void">
+ </return>
+ <argument index="0" name="mesh" type="Mesh">
+ </argument>
+ <argument index="1" name="texture" type="Texture">
+ </argument>
+ <argument index="2" name="normal_map" type="Texture" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="draw_polygon">
<return type="void">
</return>
@@ -415,7 +439,7 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the node is in the [SceneTree] and is visible on-screen.
+ Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and its inherited visibility is also [code]true[/code].
</description>
</method>
<method name="make_canvas_position_local" qualifiers="const">