diff options
Diffstat (limited to 'doc/classes/CanvasItem.xml')
-rw-r--r-- | doc/classes/CanvasItem.xml | 90 |
1 files changed, 71 insertions, 19 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 947e6a3d4c..c3c768c12d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -42,10 +42,12 @@ <param index="3" name="end_angle" type="float" /> <param index="4" name="point_count" type="int" /> <param index="5" name="color" type="Color" /> - <param index="6" name="width" type="float" default="1.0" /> + <param index="6" name="width" type="float" default="-1.0" /> <param index="7" name="antialiased" type="bool" default="false" /> <description> - Draws a unfilled arc between the given angles. The larger the value of [param point_count], the smoother the curve. See also [method draw_circle]. + Draws an unfilled arc between the given angles with a uniform [param color] and [param width] and optional antialiasing (supported only for positive [param width]). The larger the value of [param point_count], the smoother the curve. See also [method draw_circle]. + If [param width] is negative, then the arc is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the arc will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. + The arc is drawn from [param start_angle] towards the value of [param end_angle] so in clockwise direction if [code]start_angle < end_angle[/code] and counter-clockwise otherwise. Passing the same angles but in reversed order will produce the same arc. If absolute difference of [param start_angle] and [param end_angle] is greater than [constant @GDScript.TAU] radians, then a full circle arc is drawn (i.e. arc will not overlap itself). </description> </method> <method name="draw_char" qualifiers="const"> @@ -95,10 +97,12 @@ <param index="0" name="from" type="Vector2" /> <param index="1" name="to" type="Vector2" /> <param index="2" name="color" type="Color" /> - <param index="3" name="width" type="float" default="1.0" /> + <param index="3" name="width" type="float" default="-1.0" /> <param index="4" name="dash" type="float" default="2.0" /> + <param index="5" name="aligned" type="bool" default="true" /> <description> Draws a dashed line from a 2D point to another, with a given color and width. See also [method draw_multiline] and [method draw_polyline]. + If [param width] is negative, then a two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the line parts will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_end_animation"> @@ -114,7 +118,7 @@ <param index="2" name="src_rect" type="Rect2" /> <param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <description> - Draws a textured rectangle region of the font texture with LCD sub-pixel anti-aliasing at a given position, optionally modulated by a color. + Draws a textured rectangle region of the font texture with LCD subpixel anti-aliasing at a given position, optionally modulated by a color. Texture is drawn using the following blend operation, blend mode of the [CanvasItemMaterial] is ignored: [codeblock] dst.r = texture.r * modulate.r * modulate.a + dst.r * (1.0 - texture.r * modulate.a); @@ -129,10 +133,11 @@ <param index="0" name="from" type="Vector2" /> <param index="1" name="to" type="Vector2" /> <param index="2" name="color" type="Color" /> - <param index="3" name="width" type="float" default="1.0" /> + <param index="3" name="width" type="float" default="-1.0" /> <param index="4" name="antialiased" type="bool" default="false" /> <description> Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased. See also [method draw_multiline] and [method draw_polyline]. + If [param width] is negative, then a two-point primitive will be drawn instead of a four-point one. This means that when the CanvasItem is scaled, the line will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_mesh"> @@ -153,6 +158,7 @@ <param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <param index="4" name="outline" type="float" default="0.0" /> <param index="5" name="pixel_range" type="float" default="4.0" /> + <param index="6" name="scale" type="float" default="1.0" /> <description> Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [member FontFile.multichannel_signed_distance_field] for more information and caveats about MSDF font rendering. If [param outline] is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the [param outline] radius. @@ -163,18 +169,20 @@ <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="color" type="Color" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <description> Draws multiple disconnected lines with a uniform [param color]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline] instead. + If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_multiline_colors"> <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="colors" type="PackedColorArray" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <description> Draws multiple disconnected lines with a uniform [param width] and segment-by-segment coloring. Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline_colors] instead. + If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_multiline_string" qualifiers="const"> @@ -236,20 +244,22 @@ <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="color" type="Color" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <param index="3" name="antialiased" type="bool" default="false" /> <description> - Draws interconnected line segments with a uniform [param color] and [param width] and optional antialiasing. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline] instead. See also [method draw_polygon]. + Draws interconnected line segments with a uniform [param color] and [param width] and optional antialiasing (supported only for positive [param width]). When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline] instead. See also [method draw_polygon]. + If [param width] is negative, the polyline is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_polyline_colors"> <return type="void" /> <param index="0" name="points" type="PackedVector2Array" /> <param index="1" name="colors" type="PackedColorArray" /> - <param index="2" name="width" type="float" default="1.0" /> + <param index="2" name="width" type="float" default="-1.0" /> <param index="3" name="antialiased" type="bool" default="false" /> <description> - Draws interconnected line segments with a uniform [param width] and segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon]. + Draws interconnected line segments with a uniform [param width] and segment-by-segment coloring, and optional antialiasing (supported only for positive [param width]). Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon]. + If [param width] is negative, then the polyline is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. </description> </method> <method name="draw_primitive"> @@ -258,7 +268,6 @@ <param index="1" name="colors" type="PackedColorArray" /> <param index="2" name="uvs" type="PackedVector2Array" /> <param index="3" name="texture" type="Texture2D" default="null" /> - <param index="4" name="width" type="float" default="1.0" /> <description> Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle, and 4 points for a quad. If 0 points or more than 4 points are specified, nothing will be drawn and an error message will be printed. See also [method draw_line], [method draw_polyline], [method draw_polygon], and [method draw_rect]. </description> @@ -268,10 +277,12 @@ <param index="0" name="rect" type="Rect2" /> <param index="1" name="color" type="Color" /> <param index="2" name="filled" type="bool" default="true" /> - <param index="3" name="width" type="float" default="1.0" /> + <param index="3" name="width" type="float" default="-1.0" /> <description> Draws a rectangle. If [param filled] is [code]true[/code], the rectangle will be filled with the [param color] specified. If [param filled] is [code]false[/code], the rectangle will be drawn as a stroke with the [param color] and [param width] specified. + If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code]. [b]Note:[/b] [param width] is only effective if [param filled] is [code]false[/code]. + [b]Note:[/b] Unfilled rectangles drawn with a negative [param width] may not display perfectly. For example, corners may be missing or brighter due to overlapping lines (for a translucent [param color]). </description> </method> <method name="draw_set_transform"> @@ -404,7 +415,7 @@ <method name="get_canvas_transform" qualifiers="const"> <return type="Transform2D" /> <description> - Returns the transform matrix of this item's canvas. + Returns the transform from the coordinate system of the canvas, this item is in, to the [Viewport]s coordinate system. </description> </method> <method name="get_global_mouse_position" qualifiers="const"> @@ -416,13 +427,13 @@ <method name="get_global_transform" qualifiers="const"> <return type="Transform2D" /> <description> - Returns the global transform matrix of this item. + Returns the global transform matrix of this item, i.e. the combined transform up to the topmost [CanvasItem] node. The topmost item is a [CanvasItem] that either has no parent, has non-[CanvasItem] parent or it has [member top_level] enabled. </description> </method> <method name="get_global_transform_with_canvas" qualifiers="const"> <return type="Transform2D" /> <description> - Returns the global transform matrix of this item in relation to the canvas. + Returns the transform from the local coordinate system of this [CanvasItem] to the [Viewport]s coordinate system. </description> </method> <method name="get_local_mouse_position" qualifiers="const"> @@ -453,7 +464,14 @@ <method name="get_viewport_transform" qualifiers="const"> <return type="Transform2D" /> <description> - Returns this item's transform in relation to the viewport. + Returns the transform from the coordinate system of the canvas, this item is in, to the [Viewport]s embedders coordinate system. + </description> + </method> + <method name="get_visibility_layer_bit" qualifiers="const"> + <return type="bool" /> + <param index="0" name="layer" type="int" /> + <description> + Returns an individual bit on the rendering visibility layer. </description> </method> <method name="get_world_2d" qualifiers="const"> @@ -503,7 +521,7 @@ <method name="move_to_front"> <return type="void" /> <description> - Moves this node to display on top of its siblings. This has more use in [Control], as [Node2D] can be ordered with [member Node2D.z_index]. + Moves this node to display on top of its siblings. Internally, the node is moved to the bottom of parent's children list. The method has no effect on nodes without a parent. </description> </method> @@ -527,6 +545,14 @@ If [param enable] is [code]true[/code], this node will receive [constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes. </description> </method> + <method name="set_visibility_layer_bit"> + <return type="void" /> + <param index="0" name="layer" type="int" /> + <param index="1" name="enabled" type="bool" /> + <description> + Set/clear individual bits on the rendering visibility layer. This simplifies editing this [CanvasItem]'s visibility layer. + </description> + </method> <method name="show"> <return type="void" /> <description> @@ -535,7 +561,7 @@ </method> </methods> <members> - <member name="clip_children" type="bool" setter="set_clip_children" getter="is_clipping_children" default="false"> + <member name="clip_children" type="int" setter="set_clip_children_mode" getter="get_clip_children_mode" enum="CanvasItem.ClipChildrenMode" default="0"> Allows the current node to clip children nodes, essentially acting as a mask. </member> <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> @@ -565,10 +591,24 @@ <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false"> If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. </member> + <member name="visibility_layer" type="int" setter="set_visibility_layer" getter="get_visibility_layer" default="1"> + The rendering layer in which this [CanvasItem] is rendered by [Viewport] nodes. A [Viewport] will render a [CanvasItem] if it and all its parents share a layer with the [Viewport]'s canvas cull mask. + </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. </member> + <member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false"> + If [code]true[/code], child nodes with the lowest Y position are drawn before those with a higher Y position. If [code]false[/code], Y-sorting is disabled. Y-sorting only affects children that inherit from [CanvasItem]. + You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree. + </member> + <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true"> + If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5. + </member> + <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0"> + Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between [constant RenderingServer.CANVAS_ITEM_Z_MIN] and [constant RenderingServer.CANVAS_ITEM_Z_MAX] (inclusive). + [b]Note:[/b] Changing the Z index of a [Control] only affects the drawing order, not the order in which input events are handled. This can be useful to implement certain UI animations, e.g. a menu where hovered items are scaled and should overlap others. + </member> </members> <signals> <signal name="draw"> @@ -653,5 +693,17 @@ <constant name="TEXTURE_REPEAT_MAX" value="4" enum="TextureRepeat"> Represents the size of the [enum TextureRepeat] enum. </constant> + <constant name="CLIP_CHILDREN_DISABLED" value="0" enum="ClipChildrenMode"> + Child draws over parent and is not clipped. + </constant> + <constant name="CLIP_CHILDREN_ONLY" value="1" enum="ClipChildrenMode"> + Parent is used for the purposes of clipping only. Child is clipped to the parent's visible area, parent is not drawn. + </constant> + <constant name="CLIP_CHILDREN_AND_DRAW" value="2" enum="ClipChildrenMode"> + Parent is used for clipping child, but parent is also drawn underneath child as normal before clipping child to its visible area. + </constant> + <constant name="CLIP_CHILDREN_MAX" value="3" enum="ClipChildrenMode"> + Represents the size of the [enum ClipChildrenMode] enum. + </constant> </constants> </class> |