diff options
Diffstat (limited to 'doc/classes/CanvasItem.xml')
-rw-r--r-- | doc/classes/CanvasItem.xml | 33 |
1 files changed, 31 insertions, 2 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index f7a71d7ea8..c8622be4ad 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasItem" inherits="Node" category="Core" version="3.0-rc1"> +<class name="CanvasItem" inherits="Node" category="Core" version="3.1"> <brief_description> Base class of anything 2D. </brief_description> @@ -11,6 +11,8 @@ Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. </description> <tutorials> + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html </tutorials> <demos> </demos> @@ -88,6 +90,18 @@ Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased. </description> </method> + <method name="draw_mesh"> + <return type="void"> + </return> + <argument index="0" name="mesh" type="Mesh"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <argument index="2" name="normal_map" type="Texture" default="null"> + </argument> + <description> + </description> + </method> <method name="draw_multiline"> <return type="void"> </return> @@ -118,6 +132,18 @@ Draws multiple, parallel lines with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code]. </description> </method> + <method name="draw_multimesh"> + <return type="void"> + </return> + <argument index="0" name="mesh" type="Mesh"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <argument index="2" name="normal_map" type="Texture" default="null"> + </argument> + <description> + </description> + </method> <method name="draw_polygon"> <return type="void"> </return> @@ -413,7 +439,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the node is in the [SceneTree] and is visible on-screen. + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and its inherited visibility is also [code]true[/code]. </description> </method> <method name="make_canvas_position_local" qualifiers="const"> @@ -540,6 +566,9 @@ <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode"> Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> + <constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode"> + Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied. + </constant> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29"> Canvas item transform has changed. Only received if requested. </constant> |