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-rw-r--r--doc/classes/CanvasGroup.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/CanvasGroup.xml b/doc/classes/CanvasGroup.xml
index 37827defec..45f77ba484 100644
--- a/doc/classes/CanvasGroup.xml
+++ b/doc/classes/CanvasGroup.xml
@@ -8,9 +8,12 @@
[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
[codeblock]
shader_type canvas_item;
+ render_mode unshaded;
+
+ uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
if (c.a > 0.0001) {
c.rgb /= c.a;