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-rw-r--r--doc/classes/Camera3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 016eb05308..afba478a20 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -209,7 +209,7 @@
- ~107.51 degrees in a 16:9 viewport
- ~121.63 degrees in a 21:9 viewport
</member>
- <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )">
+ <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2(0, 0)">
The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].
</member>
<member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">