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-rw-r--r--doc/classes/Camera3D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 468fddcfc1..3aedbbd1e6 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -189,7 +189,7 @@
<member name="near" type="float" setter="set_near" getter="get_near" default="0.05">
The distance to the near culling boundary for this camera relative to its local Z axis.
</member>
- <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.Projection" default="0">
+ <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.ProjectionType" default="0">
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
@@ -200,13 +200,13 @@
</member>
</members>
<constants>
- <constant name="PROJECTION_PERSPECTIVE" value="0" enum="Projection">
+ <constant name="PROJECTION_PERSPECTIVE" value="0" enum="ProjectionType">
Perspective projection. Objects on the screen becomes smaller when they are far away.
</constant>
- <constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection">
+ <constant name="PROJECTION_ORTHOGONAL" value="1" enum="ProjectionType">
Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
</constant>
- <constant name="PROJECTION_FRUSTUM" value="2" enum="Projection">
+ <constant name="PROJECTION_FRUSTUM" value="2" enum="ProjectionType">
Frustum projection. This mode allows adjusting [member frustum_offset] to create "tilted frustum" effects.
</constant>
<constant name="KEEP_WIDTH" value="0" enum="KeepAspect">