diff options
Diffstat (limited to 'doc/classes/Camera3D.xml')
-rw-r--r-- | doc/classes/Camera3D.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 71d16b5791..65fdecc3c6 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -14,7 +14,7 @@ <return type="void" /> <param index="0" name="enable_next" type="bool" default="true" /> <description> - If this is the current camera, remove it from being current. If [code]enable_next[/code] is [code]true[/code], request to make the next camera current, if any. + If this is the current camera, remove it from being current. If [param enable_next] is [code]true[/code], request to make the next camera current, if any. </description> </method> <method name="get_camera_rid" qualifiers="const"> @@ -33,11 +33,11 @@ <return type="bool" /> <param index="0" name="layer_number" type="int" /> <description> - Returns whether or not the specified layer of the [member cull_mask] is enabled, given a [code]layer_number[/code] between 1 and 20. + Returns whether or not the specified layer of the [member cull_mask] is enabled, given a [param layer_number] between 1 and 20. </description> </method> <method name="get_frustum" qualifiers="const"> - <return type="Array" /> + <return type="Plane[]" /> <description> Returns the camera's frustum planes in world space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]. </description> @@ -81,7 +81,7 @@ <param index="0" name="screen_point" type="Vector2" /> <param index="1" name="z_depth" type="float" /> <description> - Returns the 3D point in world space that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] distance into the scene away from the camera. + Returns the 3D point in world space that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given [param z_depth] distance into the scene away from the camera. </description> </method> <method name="project_ray_normal" qualifiers="const"> @@ -103,7 +103,7 @@ <param index="0" name="layer_number" type="int" /> <param index="1" name="value" type="bool" /> <description> - Based on [code]value[/code], enables or disables the specified layer in the [member cull_mask], given a [code]layer_number[/code] between 1 and 20. + Based on [param value], enables or disables the specified layer in the [member cull_mask], given a [param layer_number] between 1 and 20. </description> </method> <method name="set_frustum"> @@ -113,7 +113,7 @@ <param index="2" name="z_near" type="float" /> <param index="3" name="z_far" type="float" /> <description> - Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units. See also [member frustum_offset]. + Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [param size], an [param offset], and the [param z_near] and [param z_far] clip planes in world space units. See also [member frustum_offset]. </description> </method> <method name="set_orthogonal"> @@ -122,7 +122,7 @@ <param index="1" name="z_near" type="float" /> <param index="2" name="z_far" type="float" /> <description> - Sets the camera projection to orthogonal mode (see [constant PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units. (As a hint, 2D games often use this projection, with values specified in pixels.) + Sets the camera projection to orthogonal mode (see [constant PROJECTION_ORTHOGONAL]), by specifying a [param size], and the [param z_near] and [param z_far] clip planes in world space units. (As a hint, 2D games often use this projection, with values specified in pixels.) </description> </method> <method name="set_perspective"> @@ -131,7 +131,7 @@ <param index="1" name="z_near" type="float" /> <param index="2" name="z_far" type="float" /> <description> - Sets the camera projection to perspective mode (see [constant PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units. + Sets the camera projection to perspective mode (see [constant PROJECTION_PERSPECTIVE]), by specifying a [param fov] (field of view) angle in degrees, and the [param z_near] and [param z_far] clip planes in world space units. </description> </method> <method name="unproject_position" qualifiers="const"> @@ -194,7 +194,7 @@ The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size. </member> <member name="size" type="float" setter="set_size" getter="get_size" default="1.0"> - The camera's size measured as 1/2 the width or height. Only applicable in orthogonal and frustum modes. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length. + The camera's size in meters measured as the diameter of the width or height, depending on [member keep_aspect]. Only applicable in orthogonal and frustum modes. </member> <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The vertical (Y) offset of the camera viewport. |