diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 4e9efaea2d..e5d1649c29 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Camera2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Camera2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Camera node for 2D scenes. </brief_description> @@ -9,8 +9,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> <method name="align"> <return type="void"> @@ -23,7 +21,7 @@ <return type="void"> </return> <description> - Removes any [code]Camera2D[/code] from the ancestor [Viewport]'s internal currently-assigned camera. + Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera. </description> </method> <method name="force_update_scroll"> @@ -44,7 +42,7 @@ <return type="Vector2"> </return> <description> - Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin. + Returns the location of the [Camera2D]'s screen-center, relative to the origin. </description> </method> <method name="make_current"> @@ -71,7 +69,7 @@ If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> - The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead. + The custom [Viewport] node attached to the [Camera2D]. If null or not a [Viewport], uses the default viewport instead. </member> <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. @@ -124,6 +122,8 @@ <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset"> The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code] </member> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode"> + </member> <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating"> If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code] </member> @@ -144,5 +144,9 @@ <constant name="ANCHOR_MODE_DRAG_CENTER" value="1" enum="AnchorMode"> The camera's position takes into account vertical/horizontal offsets and the screen size. </constant> + <constant name="CAMERA2D_PROCESS_PHYSICS" value="0" enum="Camera2DProcessMode"> + </constant> + <constant name="CAMERA2D_PROCESS_IDLE" value="1" enum="Camera2DProcessMode"> + </constant> </constants> </class> |