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-rw-r--r--doc/classes/Camera2D.xml16
1 files changed, 1 insertions, 15 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 4620b3d93c..e8f4cb49b6 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -21,13 +21,6 @@
Aligns the camera to the tracked node.
</description>
</method>
- <method name="clear_current">
- <return type="void">
- </return>
- <description>
- Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera.
- </description>
- </method>
<method name="force_update_scroll">
<return type="void">
</return>
@@ -67,13 +60,6 @@
Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right].
</description>
</method>
- <method name="make_current">
- <return type="void">
- </return>
- <description>
- Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene.
- </description>
- </method>
<method name="reset_smoothing">
<return type="void">
</return>
@@ -109,7 +95,7 @@
<member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1">
The Camera2D's anchor point. See [enum AnchorMode] constants.
</member>
- <member name="current" type="bool" setter="_set_current" getter="is_current" default="false">
+ <member name="current" type="bool" setter="set_current" getter="is_current" default="false">
If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
</member>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">