diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 4620b3d93c..e8f4cb49b6 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -21,13 +21,6 @@ Aligns the camera to the tracked node. </description> </method> - <method name="clear_current"> - <return type="void"> - </return> - <description> - Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera. - </description> - </method> <method name="force_update_scroll"> <return type="void"> </return> @@ -67,13 +60,6 @@ Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. </description> </method> - <method name="make_current"> - <return type="void"> - </return> - <description> - Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene. - </description> - </method> <method name="reset_smoothing"> <return type="void"> </return> @@ -109,7 +95,7 @@ <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1"> The Camera2D's anchor point. See [enum AnchorMode] constants. </member> - <member name="current" type="bool" setter="_set_current" getter="is_current" default="false"> + <member name="current" type="bool" setter="set_current" getter="is_current" default="false"> If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> |