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-rw-r--r--doc/classes/Camera2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 4156c9451a..6a99647e46 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -178,6 +178,7 @@
</member>
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)">
The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport.
+ [b]Note:[/b] [member FontFile.oversampling] does [i]not[/i] take [Camera2D] zoom into account. This means that zooming in/out will cause bitmap fonts and rasterized (non-MSDF) dynamic fonts to appear blurry or pixelated unless the font is part of a [CanvasLayer] that makes it ignore camera zoom. To ensure text remains crisp regardless of zoom, you can enable MSDF font rendering by enabling [member ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field] (applies to the default project font only), or enabling [b]Multichannel Signed Distance Field[/b] in the import options of a DynamicFont for custom fonts. On system fonts, [member SystemFont.multichannel_signed_distance_field] can be enabled in the inspector.
</member>
</members>
<constants>