diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index b66ae79330..d058c5e806 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -32,12 +32,6 @@ Force the camera to update scroll immediately. </description> </method> - <method name="get_anchor_mode" qualifiers="const"> - <return type="int" enum="Camera2D.AnchorMode"> - </return> - <description> - </description> - </method> <method name="get_camera_position" qualifiers="const"> <return type="Vector2"> </return> @@ -57,110 +51,18 @@ <description> </description> </method> - <method name="get_drag_margin" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="margin" type="int" enum="Margin"> - </argument> - <description> - Return the margins needed to drag the camera (see [method set_drag_margin]). - </description> - </method> - <method name="get_follow_smoothing" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> <method name="get_h_offset" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_limit" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="margin" type="int" enum="Margin"> - </argument> - <description> - Return the scrolling limit in pixels. - </description> - </method> - <method name="get_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the scroll offset. - </description> - </method> <method name="get_v_offset" qualifiers="const"> <return type="float"> </return> <description> </description> </method> - <method name="get_zoom" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - </description> - </method> - <method name="is_current" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true of this is the current camera (see [method make_current]). - </description> - </method> - <method name="is_follow_smoothing_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_h_drag_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_limit_drawing_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_limit_smoothing_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_margin_drawing_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_rotating" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_screen_drawing_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_v_drag_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="make_current"> <return type="void"> </return> @@ -176,14 +78,6 @@ This has no effect if smoothing is disabled. </description> </method> - <method name="set_anchor_mode"> - <return type="void"> - </return> - <argument index="0" name="anchor_mode" type="int" enum="Camera2D.AnchorMode"> - </argument> - <description> - </description> - </method> <method name="set_custom_viewport"> <return type="void"> </return> @@ -192,41 +86,6 @@ <description> </description> </method> - <method name="set_drag_margin"> - <return type="void"> - </return> - <argument index="0" name="margin" type="int" enum="Margin"> - </argument> - <argument index="1" name="drag_margin" type="float"> - </argument> - <description> - Set the margins needed to drag the camera (relative to the screen size). Margin uses the MARGIN_* enum. Drag margins of 0,0,0,0 will keep the camera at the center of the screen, while drag margins of 1,1,1,1 will only move when the camera is at the edges. - </description> - </method> - <method name="set_enable_follow_smoothing"> - <return type="void"> - </return> - <argument index="0" name="follow_smoothing" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_follow_smoothing"> - <return type="void"> - </return> - <argument index="0" name="follow_smoothing" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_h_drag_enabled"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_h_offset"> <return type="void"> </return> @@ -235,76 +94,6 @@ <description> </description> </method> - <method name="set_limit"> - <return type="void"> - </return> - <argument index="0" name="margin" type="int" enum="Margin"> - </argument> - <argument index="1" name="limit" type="int"> - </argument> - <description> - Set the scrolling limit in pixels. - </description> - </method> - <method name="set_limit_drawing_enabled"> - <return type="void"> - </return> - <argument index="0" name="limit_drawing_enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_limit_smoothing_enabled"> - <return type="void"> - </return> - <argument index="0" name="limit_smoothing_enabled" type="bool"> - </argument> - <description> - Smooth camera when reaching camera limits. - This requires camera smoothing being enabled to have a noticeable effect. - </description> - </method> - <method name="set_margin_drawing_enabled"> - <return type="void"> - </return> - <argument index="0" name="margin_drawing_enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_offset"> - <return type="void"> - </return> - <argument index="0" name="offset" type="Vector2"> - </argument> - <description> - Set the scroll offset. Useful for looking around or camera shake animations. - </description> - </method> - <method name="set_rotating"> - <return type="void"> - </return> - <argument index="0" name="rotating" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_screen_drawing_enabled"> - <return type="void"> - </return> - <argument index="0" name="screen_drawing_enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_v_drag_enabled"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_v_offset"> <return type="void"> </return> @@ -313,14 +102,6 @@ <description> </description> </method> - <method name="set_zoom"> - <return type="void"> - </return> - <argument index="0" name="zoom" type="Vector2"> - </argument> - <description> - </description> - </method> </methods> <members> <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode"> |