diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 22 |
1 files changed, 5 insertions, 17 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index d40567bdcb..e8f4cb49b6 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -21,13 +21,6 @@ Aligns the camera to the tracked node. </description> </method> - <method name="clear_current"> - <return type="void"> - </return> - <description> - Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera. - </description> - </method> <method name="force_update_scroll"> <return type="void"> </return> @@ -67,13 +60,6 @@ Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. </description> </method> - <method name="make_current"> - <return type="void"> - </return> - <description> - Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene. - </description> - </method> <method name="reset_smoothing"> <return type="void"> </return> @@ -109,7 +95,7 @@ <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1"> The Camera2D's anchor point. See [enum AnchorMode] constants. </member> - <member name="current" type="bool" setter="_set_current" getter="is_current" default="false"> + <member name="current" type="bool" setter="set_current" getter="is_current" default="false"> If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> @@ -161,11 +147,13 @@ </member> <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly stops when reaches its limits. + This has no effect if smoothing is disabled. + [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing]. </member> <member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> Top scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> The camera's offset, useful for looking around or camera shake animations. </member> <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1"> @@ -180,7 +168,7 @@ <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0"> Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. </member> - <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2( 1, 1 )"> + <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)"> The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out. </member> </members> |