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-rw-r--r--doc/classes/Camera2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 6f1627e296..0c97ca5fd4 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Camera2D" inherits="Node2D" category="Core" version="3.2">
+<class name="Camera2D" inherits="Node2D" version="3.2">
<brief_description>
Camera node for 2D scenes.
</brief_description>
@@ -103,7 +103,7 @@
</methods>
<members>
<member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1">
- The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants.
+ The Camera2D's anchor point. See [enum AnchorMode] constants.
</member>
<member name="current" type="bool" setter="_set_current" getter="is_current" default="false">
If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.