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-rw-r--r--doc/classes/Camera2D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index c24bcde7b3..375124cf36 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -23,7 +23,7 @@
<return type="void">
</return>
<description>
- Removes any [code]Camera2D[/code] from the ancestor [Viewport]'s internal currently-assigned camera.
+ Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera.
</description>
</method>
<method name="force_update_scroll">
@@ -44,7 +44,7 @@
<return type="Vector2">
</return>
<description>
- Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin.
+ Returns the location of the [Camera2D]'s screen-center, relative to the origin.
</description>
</method>
<method name="make_current">
@@ -71,7 +71,7 @@
If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
</member>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
- The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead.
+ The custom [Viewport] node attached to the [Camera2D]. If null or not a [Viewport], uses the default viewport instead.
</member>
<member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin">
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.