diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 671ecb6af1..9315a85e1f 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -52,14 +52,14 @@ <return type="Vector2" /> <description> Returns this camera's target position, in global coordinates. - [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). + [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member position_smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). </description> </method> <method name="reset_smoothing"> <return type="void" /> <description> Sets the camera's position immediately to its current smoothing destination. - This method has no effect if [member smoothing_enabled] is [code]false[/code]. + This method has no effect if [member position_smoothing_enabled] is [code]false[/code]. </description> </method> <method name="set_drag_margin"> @@ -138,7 +138,7 @@ </member> <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly stops when reaches its limits. - This property has no effect if [member smoothing_enabled] is [code]false[/code]. + This property has no effect if [member position_smoothing_enabled] is [code]false[/code]. [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing]. </member> <member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> @@ -147,6 +147,12 @@ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in [member limit_top], [member limit_bottom], [member limit_left] and [member limit_right]. </member> + <member name="position_smoothing_enabled" type="bool" setter="set_position_smoothing_enabled" getter="is_position_smoothing_enabled" default="false"> + If [code]true[/code], the camera's view smoothly moves towards its target position at [member position_smoothing_speed]. + </member> + <member name="position_smoothing_speed" type="float" setter="set_position_smoothing_speed" getter="get_position_smoothing_speed" default="5.0"> + Speed in pixels per second of the camera's smoothing effect when [member position_smoothing_enabled] is [code]true[/code]. + </member> <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1"> The camera's process callback. See [enum Camera2DProcessCallback]. </member> @@ -157,12 +163,6 @@ <member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0"> The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code]. </member> - <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> - If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. - </member> - <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0"> - Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. - </member> <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)"> The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport. </member> |