diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 750b6851b6..6f1627e296 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -51,6 +51,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the specified margin. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right]. </description> </method> <method name="get_limit" qualifiers="const"> @@ -59,6 +60,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the specified camera limit. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. </description> </method> <method name="make_current"> @@ -84,6 +86,7 @@ <argument index="1" name="drag_margin" type="float"> </argument> <description> + Sets the specified margin. See also [member drag_margin_bottom], [member drag_margin_top], [member drag_margin_left], and [member drag_margin_right]. </description> </method> <method name="set_limit"> @@ -94,6 +97,7 @@ <argument index="1" name="limit" type="int"> </argument> <description> + Sets the specified camera limit. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. </description> </method> </methods> @@ -110,7 +114,7 @@ <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true"> + <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false"> If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. </member> <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> @@ -122,7 +126,7 @@ <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true"> + <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="false"> If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. </member> <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false"> @@ -154,11 +158,14 @@ </member> <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The horizontal offset of the camera, relative to the drag margins. + [b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset. </member> <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The vertical offset of the camera, relative to the drag margins. + [b]Note:[/b] Used the same as [member offset_h]. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1"> + The camera's process callback. See [enum Camera2DProcessMode]. </member> <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false"> If [code]true[/code], the camera rotates with the target. @@ -181,8 +188,10 @@ The camera's position takes into account vertical/horizontal offsets and the screen size. </constant> <constant name="CAMERA2D_PROCESS_PHYSICS" value="0" enum="Camera2DProcessMode"> + The camera updates with the [code]_physics_process[/code] callback. </constant> <constant name="CAMERA2D_PROCESS_IDLE" value="1" enum="Camera2DProcessMode"> + The camera updates with the [code]_process[/code] callback. </constant> </constants> </class> |