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-rw-r--r--doc/classes/Camera2D.xml15
1 files changed, 12 insertions, 3 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index c627112af5..352e270e77 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -327,12 +327,13 @@
The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants.
</member>
<member name="current" type="bool" setter="_set_current" getter="is_current">
- If [code]true[/code] this camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
+ If [code]true[/code] the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
</member>
<member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin">
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled">
+ If [code]true[/code] the camera only moves when reaching the horizontal drag margins. If [code]false[/code] the camera moves horizontally regardless of margins. Default value: [code]true[/code].
</member>
<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin">
Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
@@ -344,12 +345,16 @@
Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled">
+ If [code]true[/code] the camera only moves when reaching the vertical drag margins. If [code]false[/code] the camera moves vertically regardless of margins. Default value: [code]true[/code].
</member>
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled">
+ If [code]true[/code] draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code]
</member>
<member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled">
+ If [code]true[/code] draws the camera's limits rectangle in the editor. Default value: [code]true[/code]
</member>
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled">
+ If [code]true[/code] draws the camera's screen rectangle in the editor. Default value: [code]false[/code]
</member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit">
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
@@ -361,6 +366,7 @@
Right scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled">
+ If [code]true[/code] the camera smoothly stops when reaches its limits. Default value: [code]false[/code]
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit">
Top scroll limit in pixels. The camera stops moving when reaching this value.
@@ -369,19 +375,22 @@
The camera's offset, useful for looking around or camera shake animations.
</member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating">
+ If [code]true[/code] the camera rotates with the target. Default value: [code]false[/code]
</member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled">
+ If [code]true[/code] the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code]
</member>
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing">
+ Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]
</member>
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom">
The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2x zoom in, and [code]Vector2(4, 4)[/code] for a 4x zoom out.
</member>
</members>
<constants>
- <constant name="ANCHOR_MODE_DRAG_CENTER" value="1">
- </constant>
<constant name="ANCHOR_MODE_FIXED_TOP_LEFT" value="0">
</constant>
+ <constant name="ANCHOR_MODE_DRAG_CENTER" value="1">
+ </constant>
</constants>
</class>