diff options
Diffstat (limited to 'doc/classes/Camera.xml')
-rw-r--r-- | doc/classes/Camera.xml | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 2302c39e35..068b91204c 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -15,6 +15,7 @@ <return type="void"> </return> <description> + If this is the current Camera, remove it from being current. If it is inside the node tree, request to make the next Camera current, if any. </description> </method> <method name="get_camera_transform" qualifiers="const"> @@ -28,6 +29,7 @@ <return type="int"> </return> <description> + Returns the culling mask, describing which 3D render layers are rendered by this Camera. </description> </method> <method name="get_doppler_tracking" qualifiers="const"> @@ -40,30 +42,35 @@ <return type="Environment"> </return> <description> + Returns the [Environment] used by this Camera. </description> </method> <method name="get_fov" qualifiers="const"> <return type="float"> </return> <description> + Returns the [i]FOV[/i] Y angle in degrees (FOV means Field of View). </description> </method> <method name="get_h_offset" qualifiers="const"> <return type="float"> </return> <description> + Returns the horizontal (X) offset of the Camera viewport. </description> </method> <method name="get_keep_aspect_mode" qualifiers="const"> <return type="int" enum="Camera.KeepAspect"> </return> <description> + Returns the current mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants. </description> </method> <method name="get_projection" qualifiers="const"> <return type="int" enum="Camera.Projection"> </return> <description> + Returns the Camera's projection. See PROJECTION_* constants. </description> </method> <method name="get_size" qualifiers="const"> @@ -76,25 +83,28 @@ <return type="float"> </return> <description> + Returns the vertical (Y) offset of the Camera viewport. </description> </method> <method name="get_zfar" qualifiers="const"> <return type="float"> </return> <description> + Returns the far clip plane in world space units. </description> </method> <method name="get_znear" qualifiers="const"> <return type="float"> </return> <description> + Returns the near clip plane in world space units. </description> </method> <method name="is_current" qualifiers="const"> <return type="bool"> </return> <description> - Return whether the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree). + Returns [code]true[/code] if the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree). </description> </method> <method name="is_position_behind" qualifiers="const"> @@ -103,6 +113,7 @@ <argument index="0" name="world_point" type="Vector3"> </argument> <description> + Returns [code]true[/code] if the given position is behind the Camera. </description> </method> <method name="make_current"> @@ -126,6 +137,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> + Returns how a 2D coordinate in the Viewport rectangle maps to a 3D point in worldspace. </description> </method> <method name="project_ray_normal" qualifiers="const"> @@ -134,7 +146,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="project_ray_origin" qualifiers="const"> @@ -143,7 +155,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="set_cull_mask"> @@ -152,6 +164,7 @@ <argument index="0" name="mask" type="int"> </argument> <description> + Sets the cull mask, describing which 3D render layers are rendered by this Camera. </description> </method> <method name="set_doppler_tracking"> @@ -160,6 +173,7 @@ <argument index="0" name="mode" type="int" enum="Camera.DopplerTracking"> </argument> <description> + Changes Doppler effect tracking. See [code]DOPPLER_*[/code] constants. </description> </method> <method name="set_environment"> @@ -168,6 +182,7 @@ <argument index="0" name="env" type="Environment"> </argument> <description> + Sets the [Environment] to use for this Camera. </description> </method> <method name="set_h_offset"> @@ -176,6 +191,7 @@ <argument index="0" name="ofs" type="float"> </argument> <description> + Sets the horizontal (X) offset of the Camera viewport. </description> </method> <method name="set_keep_aspect_mode"> @@ -184,6 +200,7 @@ <argument index="0" name="mode" type="int" enum="Camera.KeepAspect"> </argument> <description> + Sets the mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants. </description> </method> <method name="set_orthogonal"> @@ -218,6 +235,7 @@ <argument index="0" name="ofs" type="float"> </argument> <description> + Sets the vertical (Y) offset of the Camera viewport. </description> </method> <method name="unproject_position" qualifiers="const"> @@ -226,7 +244,7 @@ <argument index="0" name="world_point" type="Vector3"> </argument> <description> - Return how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle. + Returns how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle. </description> </method> </methods> @@ -238,14 +256,19 @@ Orthogonal Projection (objects remain the same size on the screen no matter how far away they are). </constant> <constant name="KEEP_WIDTH" value="0"> + Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's width by changing the height. Height is [code]sizey[/code] for orthographic projection, [code]fovy[/code] for perspective projection. </constant> <constant name="KEEP_HEIGHT" value="1"> + Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's height by changing the width. Width is [code]sizex[/code] for orthographic projection, [code]fovx[/code] for perspective projection. </constant> <constant name="DOPPLER_TRACKING_DISABLED" value="0"> + Disable Doppler effect simulation (default). </constant> <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1"> + Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> <constant name="DOPPLER_TRACKING_FIXED_STEP" value="2"> + Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> </constants> </class> |