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-rw-r--r--doc/classes/Callable.xml21
1 files changed, 19 insertions, 2 deletions
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index 3cc74beb58..3bbee993ac 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -6,15 +6,32 @@
<description>
[Callable] is a first class object which can be held in variables and passed to functions. It represents a given method in an [Object], and is typically used for signal callbacks.
[b]Example:[/b]
- [codeblock]
+ [codeblocks]
+ [gdscript]
var callable = Callable(self, "print_args")
func print_args(arg1, arg2, arg3 = ""):
prints(arg1, arg2, arg3)
+
func test():
callable.call("hello", "world") # Prints "hello world".
callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(Node.gd)::print_args".
callable.call("invalid") # Invalid call, should have at least 2 arguments.
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ Callable callable = new Callable(this, "print_args");
+ public void PrintArgs(object arg1, object arg2, object arg3 = "")
+ {
+ GD.PrintS(arg1, arg2, arg3);
+ }
+
+ public void Test()
+ {
+ callable.Call("hello", "world"); // Prints "hello world".
+ callable.Call(Vector2.Up, 42, callable); // Prints "(0, -1) 42 Node(Node.gd)::print_args".
+ callable.Call("invalid"); // Invalid call, should have at least 2 arguments.
+ }
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
</tutorials>