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-rw-r--r--doc/classes/CPUParticles3D.xml9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index ad491465f2..da9c63c0f7 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -96,13 +96,13 @@
Minimum angle.
</member>
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
- Each particle's angular velocity will vary along this [Curve].
+ Each particle's angular velocity (rotation speed) will vary along this [Curve] over its lifetime.
</member>
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum angular velocity.
+ Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum angular velocity.
+ Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation offset will vary along this [Curve].
@@ -125,6 +125,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
+ <member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>