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-rw-r--r--doc/classes/CPUParticles2D.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index fcf2feb3b9..aa9f99a31e 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -50,10 +50,10 @@
<method name="get_particle_flag" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
+ <argument index="0" name="particle_flag" type="int" enum="CPUParticles2D.ParticleFlags">
</argument>
<description>
- Returns the enabled state of the given flag (see [enum Flags] for options).
+ Returns the enabled state of the given flag (see [enum ParticleFlags] for options).
</description>
</method>
<method name="restart">
@@ -99,12 +99,12 @@
<method name="set_particle_flag">
<return type="void">
</return>
- <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
+ <argument index="0" name="particle_flag" type="int" enum="CPUParticles2D.ParticleFlags">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Enables or disables the given flag (see [enum Flags] for options).
+ Enables or disables the given flag (see [enum ParticleFlags] for options).
</description>
</method>
</methods>
@@ -196,9 +196,6 @@
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
</member>
- <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
- Align Y axis of particle with the direction of its velocity.
- </member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
@@ -250,6 +247,9 @@
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Orbital velocity randomness ratio.
</member>
+ <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
+ Align Y axis of particle with the direction of its velocity.
+ </member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>
@@ -339,17 +339,17 @@
<constant name="PARAM_MAX" value="12" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
- <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
- Use with [method set_particle_flag] to set [member flag_align_y].
+ <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags">
+ Use with [method set_particle_flag] to set [member particle_flag_align_y].
</constant>
- <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
+ <constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags">
Present for consistency with 3D particle nodes, not used in 2D.
</constant>
- <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
+ <constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags">
Present for consistency with 3D particle nodes, not used in 2D.
</constant>
- <constant name="FLAG_MAX" value="3" enum="Flags">
- Represents the size of the [enum Flags] enum.
+ <constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags">
+ Represents the size of the [enum ParticleFlags] enum.
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
All particles will be emitted from a single point.