diff options
Diffstat (limited to 'doc/classes/CPUParticles2D.xml')
-rw-r--r-- | doc/classes/CPUParticles2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 7283d5084c..379d57bef1 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -96,7 +96,7 @@ The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]. </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape"> - Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT]. + Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT]. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]. @@ -111,12 +111,12 @@ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> - Align y-axis of particle with the direction of its velocity. + Align Y axis of particle with the direction of its velocity. </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. </member> <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity"> Gravity applied to every particle. Default value: [code](0, 98)[/code]. @@ -206,7 +206,7 @@ Tangential acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> - Particle texture. If [code]null[/code] particles will be squares. + Particle texture. If [code]null[/code], particles will be squares. </member> </members> <constants> |