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-rw-r--r--doc/classes/CPUParticles2D.xml34
1 files changed, 34 insertions, 0 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 906789d09f..7119e231b2 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -29,12 +29,14 @@
<return type="float" />
<param index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
<description>
+ Returns the maximum value range for the given parameter.
</description>
</method>
<method name="get_param_min" qualifiers="const">
<return type="float" />
<param index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
<description>
+ Returns the minimum value range for the given parameter.
</description>
</method>
<method name="get_particle_flag" qualifiers="const">
@@ -63,6 +65,7 @@
<param index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
<param index="1" name="value" type="float" />
<description>
+ Sets the maximum value for the given parameter.
</description>
</method>
<method name="set_param_min">
@@ -70,6 +73,7 @@
<param index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
<param index="1" name="value" type="float" />
<description>
+ Sets the minimum value for the given parameter.
</description>
</method>
<method name="set_particle_flag">
@@ -89,29 +93,38 @@
Each particle's rotation will be animated along this [Curve].
</member>
<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum initial rotation applied to each particle, in degrees.
</member>
<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member angle_max].
</member>
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's angular velocity will vary along this [Curve].
</member>
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
</member>
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member angular_velocity_max].
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation offset will vary along this [Curve].
</member>
<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation].
</member>
<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member anim_offset_max].
</member>
<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation speed will vary along this [Curve].
</member>
<member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc.
+ With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
</member>
<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member anim_speed_max].
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
@@ -126,8 +139,10 @@
Damping will vary along this [Curve].
</member>
<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second.
</member>
<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member damping_max].
</member>
<member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2(1, 0)">
Unit vector specifying the particles' emission direction.
@@ -172,12 +187,16 @@
Each particle's hue will vary along this [Curve].
</member>
<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
</member>
<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member hue_variation_max].
</member>
<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread].
</member>
<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member initial_velocity_max].
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
@@ -189,8 +208,10 @@
Each particle's linear acceleration will vary along this [Curve].
</member>
<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum linear acceleration applied to each particle in the direction of motion.
</member>
<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member linear_accel_max].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="false">
If [code]true[/code], particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated. If [code]false[/code], particles use global coordinates; they will not move or rotate along the [CPUParticles2D] node (and its parents) when it is moved or rotated.
@@ -202,8 +223,10 @@
Each particle's orbital velocity will vary along this [Curve].
</member>
<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
</member>
<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member orbit_velocity_max].
</member>
<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
Align Y axis of particle with the direction of its velocity.
@@ -215,8 +238,10 @@
Each particle's radial acceleration will vary along this [Curve].
</member>
<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
</member>
<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member radial_accel_max].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
Emission lifetime randomness ratio.
@@ -225,17 +250,24 @@
Each particle's scale will vary along this [Curve].
</member>
<member name="scale_amount_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
+ Maximum initial scale applied to each particle.
</member>
<member name="scale_amount_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
+ Minimum equivalent of [member scale_amount_max].
</member>
<member name="scale_curve_x" type="Curve" setter="set_scale_curve_x" getter="get_scale_curve_x">
+ Each particle's horizontal scale will vary along this [Curve].
+ [member split_scale] must be enabled.
</member>
<member name="scale_curve_y" type="Curve" setter="set_scale_curve_y" getter="get_scale_curve_y">
+ Each particle's vertical scale will vary along this [Curve].
+ [member split_scale] must be enabled.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
</member>
<member name="split_scale" type="bool" setter="set_split_scale" getter="get_split_scale" default="false">
+ If [code]true[/code], the scale curve will be split into x and y components. See [member scale_curve_x] and [member scale_curve_y].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
@@ -244,8 +276,10 @@
Each particle's tangential acceleration will vary along this [Curve].
</member>
<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member tangential_accel_max].
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code], particles will be squares.