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-rw-r--r--doc/classes/CPUParticles2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index c2b821699d..df3ef71a2a 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -240,6 +240,7 @@
</member>
<member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap">
Normal map to be used for the [member texture] property.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.