diff options
Diffstat (limited to 'doc/classes/CPUParticles2D.xml')
-rw-r--r-- | doc/classes/CPUParticles2D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 799ba32075..df3ef71a2a 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> CPU-based 2D particle node used to create a variety of particle systems and effects. - See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. + See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> @@ -17,7 +17,7 @@ <argument index="0" name="particles" type="Node"> </argument> <description> - Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial]. + Sets this node's properties to match a given [GPUParticles2D] node with an assigned [ParticlesMaterial]. </description> </method> <method name="get_param" qualifiers="const"> @@ -240,6 +240,7 @@ </member> <member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap"> Normal map to be used for the [member texture] property. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. |