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-rw-r--r--doc/classes/CPUParticles2D.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 799ba32075..df3ef71a2a 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
CPU-based 2D particle node used to create a variety of particle systems and effects.
- See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
+ See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
@@ -17,7 +17,7 @@
<argument index="0" name="particles" type="Node">
</argument>
<description>
- Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial].
+ Sets this node's properties to match a given [GPUParticles2D] node with an assigned [ParticlesMaterial].
</description>
</method>
<method name="get_param" qualifiers="const">
@@ -240,6 +240,7 @@
</member>
<member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap">
Normal map to be used for the [member texture] property.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.