diff options
Diffstat (limited to 'doc/classes/Button.xml')
-rw-r--r-- | doc/classes/Button.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 8908c5f830..51c35b15ce 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -34,6 +34,7 @@ [/codeblocks] Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code. See also [BaseButton] which contains common properties and methods associated with this node. + [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch. </description> <tutorials> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> @@ -128,7 +129,7 @@ Text [Color] used when the [Button] is being hovered and pressed. </theme_item> <theme_item name="font_outline_color" type="Color" default="Color( 1, 1, 1, 1 )"> - Text outline [Color] of the [Button]. + The tint of text outline of the [Button]. </theme_item> <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the [Button] is being pressed. @@ -161,7 +162,7 @@ Default [StyleBox] for the [Button]. </theme_item> <theme_item name="outline_size" type="int" default="0"> - Size of the [Button]'s text outline. + The size of the text outline. </theme_item> <theme_item name="pressed" type="StyleBox"> [StyleBox] used when the [Button] is being pressed. |