summaryrefslogtreecommitdiff
path: root/doc/classes/Button.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Button.xml')
-rw-r--r--doc/classes/Button.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 96ff5e0293..51c35b15ce 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -34,6 +34,7 @@
[/codeblocks]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
+ [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>