diff options
Diffstat (limited to 'doc/classes/Button.xml')
-rw-r--r-- | doc/classes/Button.xml | 103 |
1 files changed, 90 insertions, 13 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index de05cfcd13..dfbd6c0680 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -6,7 +6,8 @@ <description> Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme]. [b]Example of creating a button and assigning an action when pressed by code:[/b] - [codeblock] + [codeblocks] + [gdscript] func _ready(): var button = Button.new() button.text = "Click me" @@ -15,12 +16,52 @@ func _button_pressed(): print("Hello world!") - [/codeblock] + [/gdscript] + [csharp] + public override void _Ready() + { + var button = new Button(); + button.Text = "Click me"; + button.Connect("pressed", this, nameof(ButtonPressed)); + AddChild(button); + } + + private void ButtonPressed() + { + GD.Print("Hello world!"); + } + [/csharp] + [/codeblocks] Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code. + See also [BaseButton] which contains common properties and methods associated with this node. + [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch. </description> <tutorials> + <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> + <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> </tutorials> <methods> + <method name="clear_opentype_features"> + <return type="void" /> + <description> + Removes all OpenType features. + </description> + </method> + <method name="get_opentype_feature" qualifiers="const"> + <return type="int" /> + <argument index="0" name="tag" type="String" /> + <description> + Returns OpenType feature [code]tag[/code]. + </description> + </method> + <method name="set_opentype_feature"> + <return type="void" /> + <argument index="0" name="tag" type="String" /> + <argument index="1" name="value" type="int" /> + <description> + Sets OpenType feature [code]tag[/code]. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url]. + </description> + </method> </methods> <members> <member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1"> @@ -38,9 +79,18 @@ <member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon"> Button's icon, if text is present the icon will be placed before the text. </member> + <member name="icon_align" type="int" setter="set_icon_align" getter="get_icon_align" enum="Button.TextAlign" default="0"> + Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum TextAlign] constants as the text alignment. If centered, text will draw on top of the icon. + </member> + <member name="language" type="String" setter="set_language" getter="get_language" default=""""> + Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead. + </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> The button's text that will be displayed inside the button's area. </member> + <member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0"> + Base text writing direction. + </member> </members> <constants> <constant name="ALIGN_LEFT" value="0" enum="TextAlign"> @@ -54,37 +104,64 @@ </constant> </constants> <theme_items> - <theme_item name="disabled" type="StyleBox"> + <theme_item name="disabled" data_type="style" type="StyleBox"> [StyleBox] used when the [Button] is disabled. </theme_item> - <theme_item name="focus" type="StyleBox"> + <theme_item name="focus" data_type="style" type="StyleBox"> [StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect. </theme_item> - <theme_item name="font" type="Font"> + <theme_item name="font" data_type="font" type="Font"> [Font] of the [Button]'s text. </theme_item> - <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> Default text [Color] of the [Button]. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> Text [Color] used when the [Button] is disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> Text [Color] used when the [Button] is being hovered. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + Text [Color] used when the [Button] is being hovered and pressed. + </theme_item> + <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + The tint of text outline of the [Button]. + </theme_item> + <theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Text [Color] used when the [Button] is being pressed. </theme_item> - <theme_item name="hover" type="StyleBox"> + <theme_item name="font_size" data_type="font_size" type="int"> + Font size of the [Button]'s text. + </theme_item> + <theme_item name="hover" data_type="style" type="StyleBox"> [StyleBox] used when the [Button] is being hovered. </theme_item> - <theme_item name="hseparation" type="int" default="2"> + <theme_item name="hseparation" data_type="constant" type="int" default="2"> The horizontal space between [Button]'s icon and text. </theme_item> - <theme_item name="normal" type="StyleBox"> + <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + Icon modulate [Color] used when the [Button] is disabled. + </theme_item> + <theme_item name="icon_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + Icon modulate [Color] used when the [Button] is being hovered. + </theme_item> + <theme_item name="icon_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + Icon modulate [Color] used when the [Button] is being hovered and pressed. + </theme_item> + <theme_item name="icon_normal_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + Default icon modulate [Color] of the [Button]. + </theme_item> + <theme_item name="icon_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + Icon modulate [Color] used when the [Button] is being pressed. + </theme_item> + <theme_item name="normal" data_type="style" type="StyleBox"> Default [StyleBox] for the [Button]. </theme_item> - <theme_item name="pressed" type="StyleBox"> + <theme_item name="outline_size" data_type="constant" type="int" default="0"> + The size of the text outline. + </theme_item> + <theme_item name="pressed" data_type="style" type="StyleBox"> [StyleBox] used when the [Button] is being pressed. </theme_item> </theme_items> |