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Diffstat (limited to 'doc/classes/BoxMesh.xml')
-rw-r--r-- | doc/classes/BoxMesh.xml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml new file mode 100644 index 0000000000..dda5e2f1e5 --- /dev/null +++ b/doc/classes/BoxMesh.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="BoxMesh" inherits="PrimitiveMesh" version="4.0"> + <brief_description> + Generate an axis-aligned box [PrimitiveMesh]. + </brief_description> + <description> + Generate an axis-aligned box [PrimitiveMesh]. + The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. + [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + The box's width, height and depth. + </member> + <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> + Number of extra edge loops inserted along the Z axis. + </member> + <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0"> + Number of extra edge loops inserted along the Y axis. + </member> + <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> + Number of extra edge loops inserted along the X axis. + </member> + </members> + <constants> + </constants> +</class> |