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-rw-r--r--doc/classes/BoxMesh.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml
index 88d22ac899..1404477b46 100644
--- a/doc/classes/BoxMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -6,6 +6,7 @@
<description>
Generate an axis-aligned box [PrimitiveMesh].
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
+ [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
</tutorials>
@@ -13,7 +14,7 @@
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
- Size of the box mesh.
+ The box's width, height and depth.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of extra edge loops inserted along the Z axis.