diff options
Diffstat (limited to 'doc/classes/BoxMesh.xml')
-rw-r--r-- | doc/classes/BoxMesh.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index 88d22ac899..1404477b46 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -6,6 +6,7 @@ <description> Generate an axis-aligned box [PrimitiveMesh]. The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. + [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> </tutorials> @@ -13,7 +14,7 @@ </methods> <members> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> - Size of the box mesh. + The box's width, height and depth. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> Number of extra edge loops inserted along the Z axis. |