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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="BoneAttachment3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ A node that will attach to a bone.
+ </brief_description>
+ <description>
+ This node must be the child of a [Skeleton3D] node. You can then select a bone for this node to attach to. The BoneAttachment3D node will copy the transform of the selected bone.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
+ The name of the attached bone.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>