diff options
Diffstat (limited to 'doc/classes/BoneAttachment3D.xml')
-rw-r--r-- | doc/classes/BoneAttachment3D.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml index bb4b45cd48..dc3d448621 100644 --- a/doc/classes/BoneAttachment3D.xml +++ b/doc/classes/BoneAttachment3D.xml @@ -36,35 +36,35 @@ </method> <method name="on_bone_pose_update"> <return type="void" /> - <argument index="0" name="bone_index" type="int" /> + <param index="0" name="bone_index" type="int" /> <description> A function that is called automatically when the [Skeleton3D] the BoneAttachment3D node is using has a bone that has changed its pose. This function is where the BoneAttachment3D node updates its position so it is correctly bound when it is [i]not[/i] set to override the bone pose. </description> </method> <method name="set_external_skeleton"> <return type="void" /> - <argument index="0" name="external_skeleton" type="NodePath" /> + <param index="0" name="external_skeleton" type="NodePath" /> <description> Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code]. </description> </method> <method name="set_override_mode"> <return type="void" /> - <argument index="0" name="override_mode" type="int" /> + <param index="0" name="override_mode" type="int" /> <description> Sets the override mode for the BoneAttachment3D node. The override mode defines which of the bone poses the BoneAttachment3D node will override. </description> </method> <method name="set_override_pose"> <return type="void" /> - <argument index="0" name="override_pose" type="bool" /> + <param index="0" name="override_pose" type="bool" /> <description> Sets whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to [code]true[/code], the BoneAttachment3D node can change the pose of the bone. </description> </method> <method name="set_use_external_skeleton"> <return type="void" /> - <argument index="0" name="use_external_skeleton" type="bool" /> + <param index="0" name="use_external_skeleton" type="bool" /> <description> Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [code]set_external_skeleton[/code]. </description> |