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-rw-r--r--doc/classes/BoneAttachment3D.xml65
1 files changed, 64 insertions, 1 deletions
diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml
index ab1e5b17d9..b493002c70 100644
--- a/doc/classes/BoneAttachment3D.xml
+++ b/doc/classes/BoneAttachment3D.xml
@@ -4,13 +4,76 @@
A node that will attach to a bone.
</brief_description>
<description>
- This node must be the child of a [Skeleton3D] node. You can then select a bone for this node to attach to. The BoneAttachment3D node will copy the transform of the selected bone.
+ This node will allow you to select a bone for this node to attach to. The BoneAttachment3D node can copy the transform of the select bone, or can override the transform of the selected bone.
+ The BoneAttachment3D node must either be a child of a [Skeleton3D] node or be given an external [Skeleton3D] to use in order to function properly.
</description>
<tutorials>
</tutorials>
<methods>
+ <method name="get_external_skeleton" qualifiers="const">
+ <return type="NodePath" />
+ <description>
+ Returns the [NodePath] to the external [Skeleton3D] node, if one has been set.
+ </description>
+ </method>
+ <method name="get_override_mode" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the override mode for the BoneAttachment3D node.
+ </description>
+ </method>
+ <method name="get_override_pose" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns whether the BoneAttachment3D node is overriding the bone pose of the bone it's attached to.
+ </description>
+ </method>
+ <method name="get_use_external_skeleton" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns whether the BoneAttachment3D node is using an external [Skeleton3D] rather than attempting to use its parent node as the [Skeleton3D].
+ </description>
+ </method>
+ <method name="on_bone_pose_update">
+ <return type="void" />
+ <argument index="0" name="bone_index" type="int" />
+ <description>
+ A function that is called automatically when the [Skeleton3D] the BoneAttachment3D node is using has a bone that has changed its pose. This function is where the BoneAttachment3D node updates its position so it is correctly bound when it is [i]not[/i] set to override the bone pose.
+ </description>
+ </method>
+ <method name="set_external_skeleton">
+ <return type="void" />
+ <argument index="0" name="external_skeleton" type="NodePath" />
+ <description>
+ Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code].
+ </description>
+ </method>
+ <method name="set_override_mode">
+ <return type="void" />
+ <argument index="0" name="override_mode" type="int" />
+ <description>
+ Sets the override mode for the BoneAttachment3D node. The override mode defines which of the bone poses the BoneAttachment3D node will override.
+ </description>
+ </method>
+ <method name="set_override_pose">
+ <return type="void" />
+ <argument index="0" name="override_pose" type="bool" />
+ <description>
+ Sets whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to [code]true[/code], the BoneAttachment3D node can change the pose of the bone.
+ </description>
+ </method>
+ <method name="set_use_external_skeleton">
+ <return type="void" />
+ <argument index="0" name="use_external_skeleton" type="bool" />
+ <description>
+ Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [code]set_external_skeleton[/code].
+ </description>
+ </method>
</methods>
<members>
+ <member name="bone_idx" type="int" setter="set_bone_idx" getter="get_bone_idx" default="-1">
+ The index of the attached bone.
+ </member>
<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
The name of the attached bone.
</member>