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-rw-r--r--doc/classes/Bone2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 757c6c6a34..21e08f13f9 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -35,10 +35,10 @@
</method>
</methods>
<members>
- <member name="default_length" type="float" setter="set_default_length" getter="get_default_length">
+ <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0">
Length of the bone's representation drawn in the editor's viewport in pixels.
</member>
- <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest">
+ <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )">
Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
</member>
</members>