summaryrefslogtreecommitdiff
path: root/doc/classes/Bone2D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Bone2D.xml')
-rw-r--r--doc/classes/Bone2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 1e09e90d4a..d452edd1aa 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -57,14 +57,14 @@
</method>
<method name="set_autocalculate_length_and_angle">
<return type="void" />
- <argument index="0" name="auto_calculate" type="bool" />
+ <param index="0" name="auto_calculate" type="bool" />
<description>
When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning.
</description>
</method>
<method name="set_bone_angle">
<return type="void" />
- <argument index="0" name="angle" type="float" />
+ <param index="0" name="angle" type="float" />
<description>
Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node.
[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
@@ -72,14 +72,14 @@
</method>
<method name="set_default_length">
<return type="void" />
- <argument index="0" name="default_length" type="float" />
+ <param index="0" name="default_length" type="float" />
<description>
Deprecated. Please use [code]set_length[/code] instead.
</description>
</method>
<method name="set_length">
<return type="void" />
- <argument index="0" name="length" type="float" />
+ <param index="0" name="length" type="float" />
<description>
Sets the length of the bone in the [code]Bone2D[/code] node.
</description>