diff options
Diffstat (limited to 'doc/classes/Bone2D.xml')
-rw-r--r-- | doc/classes/Bone2D.xml | 70 |
1 files changed, 58 insertions, 12 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 910d488dfd..ef0778682f 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -13,35 +13,81 @@ </tutorials> <methods> <method name="apply_rest"> - <return type="void"> - </return> + <return type="void" /> <description> Stores the node's current transforms in [member rest]. </description> </method> + <method name="get_autocalculate_length_and_angle" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning. + </description> + </method> + <method name="get_bone_angle" qualifiers="const"> + <return type="float" /> + <description> + Returns the angle of the bone in the [code]Bone2D[/code] node. + [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. + </description> + </method> + <method name="get_default_length" qualifiers="const"> + <return type="float" /> + <description> + Deprecated. Please use [code]get_length[/code] instead. + </description> + </method> <method name="get_index_in_skeleton" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the node's index as part of the entire skeleton. See [Skeleton2D]. </description> </method> + <method name="get_length" qualifiers="const"> + <return type="float" /> + <description> + Returns the length of the bone in the [code]Bone2D[/code] node. + </description> + </method> <method name="get_skeleton_rest" qualifiers="const"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent. </description> </method> + <method name="set_autocalculate_length_and_angle"> + <return type="void" /> + <argument index="0" name="auto_calculate" type="bool" /> + <description> + When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning. + </description> + </method> + <method name="set_bone_angle"> + <return type="void" /> + <argument index="0" name="angle" type="float" /> + <description> + Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node. + [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. + </description> + </method> + <method name="set_default_length"> + <return type="void" /> + <argument index="0" name="default_length" type="float" /> + <description> + Deprecated. Please use [code]set_length[/code] instead. + </description> + </method> + <method name="set_length"> + <return type="void" /> + <argument index="0" name="length" type="float" /> + <description> + Sets the length of the bone in the [code]Bone2D[/code] node. + </description> + </method> </methods> <members> - <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0"> - Length of the bone's representation drawn in the editor's viewport in pixels. - </member> - <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )"> + <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D(0, 0, 0, 0, 0, 0)"> Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]. </member> </members> - <constants> - </constants> </class> |