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-rw-r--r--doc/classes/Bone2D.xml45
1 files changed, 15 insertions, 30 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index b8d5544d59..f9f3ea21f1 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -13,88 +13,73 @@
</tutorials>
<methods>
<method name="apply_rest">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Stores the node's current transforms in [member rest].
</description>
</method>
<method name="get_autocalculate_length_and_angle" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning.
</description>
</method>
<method name="get_bone_angle" qualifiers="const">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Returns the angle of the bone in the [code]Bone2D[/code] node.
[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
</description>
</method>
<method name="get_default_length" qualifiers="const">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Deprecated. Please use [code]get_length[/code] instead.
</description>
</method>
<method name="get_index_in_skeleton" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the node's index as part of the entire skeleton. See [Skeleton2D].
</description>
</method>
<method name="get_length" qualifiers="const">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Returns the length of the bone in the [code]Bone2D[/code] node.
</description>
</method>
<method name="get_skeleton_rest" qualifiers="const">
- <return type="Transform2D">
- </return>
+ <return type="Transform2D" />
<description>
Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent.
</description>
</method>
<method name="set_autocalculate_length_and_angle">
- <return type="void">
- </return>
- <argument index="0" name="auto_calculate" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="auto_calculate" type="bool" />
<description>
When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning.
</description>
</method>
<method name="set_bone_angle">
- <return type="void">
- </return>
- <argument index="0" name="angle" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="angle" type="float" />
<description>
Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node.
[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
</description>
</method>
<method name="set_default_length">
- <return type="void">
- </return>
- <argument index="0" name="default_length" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="default_length" type="float" />
<description>
Deprecated. Please use [code]set_length[/code] instead.
</description>
</method>
<method name="set_length">
- <return type="void">
- </return>
- <argument index="0" name="length" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="length" type="float" />
<description>
Sets the length of the bone in the [code]Bone2D[/code] node.
</description>