diff options
Diffstat (limited to 'doc/classes/Bone2D.xml')
-rw-r--r-- | doc/classes/Bone2D.xml | 45 |
1 files changed, 15 insertions, 30 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index b8d5544d59..f9f3ea21f1 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -13,88 +13,73 @@ </tutorials> <methods> <method name="apply_rest"> - <return type="void"> - </return> + <return type="void" /> <description> Stores the node's current transforms in [member rest]. </description> </method> <method name="get_autocalculate_length_and_angle" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning. </description> </method> <method name="get_bone_angle" qualifiers="const"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the angle of the bone in the [code]Bone2D[/code] node. [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. </description> </method> <method name="get_default_length" qualifiers="const"> - <return type="float"> - </return> + <return type="float" /> <description> Deprecated. Please use [code]get_length[/code] instead. </description> </method> <method name="get_index_in_skeleton" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the node's index as part of the entire skeleton. See [Skeleton2D]. </description> </method> <method name="get_length" qualifiers="const"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the length of the bone in the [code]Bone2D[/code] node. </description> </method> <method name="get_skeleton_rest" qualifiers="const"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent. </description> </method> <method name="set_autocalculate_length_and_angle"> - <return type="void"> - </return> - <argument index="0" name="auto_calculate" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="auto_calculate" type="bool" /> <description> When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning. </description> </method> <method name="set_bone_angle"> - <return type="void"> - </return> - <argument index="0" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="angle" type="float" /> <description> Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node. [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. </description> </method> <method name="set_default_length"> - <return type="void"> - </return> - <argument index="0" name="default_length" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="default_length" type="float" /> <description> Deprecated. Please use [code]set_length[/code] instead. </description> </method> <method name="set_length"> - <return type="void"> - </return> - <argument index="0" name="length" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="length" type="float" /> <description> Sets the length of the bone in the [code]Bone2D[/code] node. </description> |