diff options
Diffstat (limited to 'doc/classes/Bone2D.xml')
-rw-r--r-- | doc/classes/Bone2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 206853fe5f..757c6c6a34 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -4,7 +4,7 @@ Joint used with [Skeleton2D] to control and animate other nodes. </brief_description> <description> - Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [class Node2D] nodes. + Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes. You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor. Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent. If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses. @@ -39,7 +39,7 @@ Length of the bone's representation drawn in the editor's viewport in pixels. </member> <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest"> - Rest transform of the bone. You can reset the node's transforms to this value using [member apply_rest]. + Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]. </member> </members> <constants> |