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-rw-r--r--doc/classes/Bone2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 206853fe5f..757c6c6a34 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -4,7 +4,7 @@
Joint used with [Skeleton2D] to control and animate other nodes.
</brief_description>
<description>
- Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [class Node2D] nodes.
+ Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes.
You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor.
Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent.
If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
@@ -39,7 +39,7 @@
Length of the bone's representation drawn in the editor's viewport in pixels.
</member>
<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest">
- Rest transform of the bone. You can reset the node's transforms to this value using [member apply_rest].
+ Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
</member>
</members>
<constants>