diff options
Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 36242a4402..d62f704528 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -37,7 +37,7 @@ <param index="0" name="axis" type="Vector3" /> <param index="1" name="angle" type="float" /> <description> - Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]angle[/code] (in radians). The axis must be a normalized vector. + Constructs a pure rotation basis matrix, rotated around the given [param axis] by [param angle] (in radians). The axis must be a normalized vector. </description> </constructor> <constructor name="Basis"> @@ -87,12 +87,6 @@ Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles. </description> </method> - <method name="get_orthogonal_index" qualifiers="const"> - <return type="int" /> - <description> - This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code. - </description> - </method> <method name="get_rotation_quaternion" qualifiers="const"> <return type="Quaternion" /> <description> @@ -115,7 +109,7 @@ <return type="bool" /> <param index="0" name="b" type="Basis" /> <description> - Returns [code]true[/code] if this basis and [code]b[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. + Returns [code]true[/code] if this basis and [param b] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> <method name="looking_at" qualifiers="static"> @@ -123,8 +117,8 @@ <param index="0" name="target" type="Vector3" /> <param index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> - Creates a Basis with a rotation such that the forward axis (-Z) points towards the [code]target[/code] position. - The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting Basis is orthonormalized. The [code]target[/code] and [code]up[/code] vectors cannot be zero, and cannot be parallel to each other. + Creates a Basis with a rotation such that the forward axis (-Z) points towards the [param target] position. + The up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the forward axis. The resulting Basis is orthonormalized. The [param target] and [param up] vectors cannot be zero, and cannot be parallel to each other. </description> </method> <method name="orthonormalized" qualifiers="const"> @@ -138,7 +132,7 @@ <param index="0" name="axis" type="Vector3" /> <param index="1" name="angle" type="float" /> <description> - Introduce an additional rotation around the given axis by [code]angle[/code] (in radians). The axis must be a normalized vector. + Introduce an additional rotation around the given axis by [param angle] (in radians). The axis must be a normalized vector. </description> </method> <method name="scaled" qualifiers="const"> |