diff options
Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index f01a11e399..14fca04672 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -53,13 +53,13 @@ </argument> <description> Constructs a pure rotation basis matrix from the given Euler angles (in the YXZ convention: when *composing*, first Y, then X, and Z last), given in the vector format as (X angle, Y angle, Z angle). - Consider using the [Quat] constructor instead, which uses a quaternion instead of Euler angles. + Consider using the [Quaternion] constructor instead, which uses a quaternion instead of Euler angles. </description> </method> <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> - <argument index="0" name="from" type="Quat"> + <argument index="0" name="from" type="Quaternion"> </argument> <description> Constructs a pure rotation basis matrix from the given quaternion. @@ -91,7 +91,7 @@ </return> <description> Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). - Consider using the [method get_rotation_quat] method instead, which returns a [Quat] quaternion instead of Euler angles. + Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles. </description> </method> <method name="get_orthogonal_index" qualifiers="const"> @@ -101,8 +101,8 @@ This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code. </description> </method> - <method name="get_rotation_quat" qualifiers="const"> - <return type="Quat"> + <method name="get_rotation_quaternion" qualifiers="const"> + <return type="Quaternion"> </return> <description> Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles. |