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-rw-r--r--doc/classes/Basis.xml52
1 files changed, 46 insertions, 6 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 908f316e4e..877d3ca85a 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -19,14 +19,14 @@
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
- <method name="Basis">
+ <method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
<description>
Constructs a default-initialized [Basis] set to [constant IDENTITY].
</description>
</method>
- <method name="Basis">
+ <method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
<argument index="0" name="from" type="Basis">
@@ -35,7 +35,7 @@
Constructs a [Basis] as a copy of the given [Basis].
</description>
</method>
- <method name="Basis">
+ <method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
<argument index="0" name="axis" type="Vector3">
@@ -46,7 +46,7 @@
Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]phi[/code], in radians. The axis must be a normalized vector.
</description>
</method>
- <method name="Basis">
+ <method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
<argument index="0" name="euler" type="Vector3">
@@ -56,7 +56,7 @@
Consider using the [Quat] constructor instead, which uses a quaternion instead of Euler angles.
</description>
</method>
- <method name="Basis">
+ <method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
<argument index="0" name="from" type="Quat">
@@ -65,7 +65,7 @@
Constructs a pure rotation basis matrix from the given quaternion.
</description>
</method>
- <method name="Basis">
+ <method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
<argument index="0" name="x_axis" type="Vector3">
@@ -131,6 +131,46 @@
Returns [code]true[/code] if this basis and [code]b[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
+ <method name="operator !=" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Basis">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="right" type="Basis">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator ==" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Basis">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator []" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="orthonormalized">
<return type="Basis">
</return>