diff options
Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 52 |
1 files changed, 46 insertions, 6 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 908f316e4e..877d3ca85a 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -19,14 +19,14 @@ <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link> </tutorials> <methods> - <method name="Basis"> + <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> <description> Constructs a default-initialized [Basis] set to [constant IDENTITY]. </description> </method> - <method name="Basis"> + <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> <argument index="0" name="from" type="Basis"> @@ -35,7 +35,7 @@ Constructs a [Basis] as a copy of the given [Basis]. </description> </method> - <method name="Basis"> + <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> <argument index="0" name="axis" type="Vector3"> @@ -46,7 +46,7 @@ Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]phi[/code], in radians. The axis must be a normalized vector. </description> </method> - <method name="Basis"> + <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> <argument index="0" name="euler" type="Vector3"> @@ -56,7 +56,7 @@ Consider using the [Quat] constructor instead, which uses a quaternion instead of Euler angles. </description> </method> - <method name="Basis"> + <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> <argument index="0" name="from" type="Quat"> @@ -65,7 +65,7 @@ Constructs a pure rotation basis matrix from the given quaternion. </description> </method> - <method name="Basis"> + <method name="Basis" qualifiers="constructor"> <return type="Basis"> </return> <argument index="0" name="x_axis" type="Vector3"> @@ -131,6 +131,46 @@ Returns [code]true[/code] if this basis and [code]b[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="operator !=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Basis"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Basis"> + </return> + <argument index="0" name="right" type="Basis"> + </argument> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Basis"> + </argument> + <description> + </description> + </method> + <method name="operator []" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> <method name="orthonormalized"> <return type="Basis"> </return> |