diff options
Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 134 |
1 files changed, 69 insertions, 65 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 6215c658c3..8ef9cd2e7c 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -18,36 +18,36 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link> </tutorials> - <methods> - <method name="Basis" qualifiers="constructor"> + <constructors> + <constructor name="Basis"> <return type="Basis" /> <description> Constructs a default-initialized [Basis] set to [constant IDENTITY]. </description> - </method> - <method name="Basis" qualifiers="constructor"> + </constructor> + <constructor name="Basis"> <return type="Basis" /> <argument index="0" name="from" type="Basis" /> <description> Constructs a [Basis] as a copy of the given [Basis]. </description> - </method> - <method name="Basis" qualifiers="constructor"> + </constructor> + <constructor name="Basis"> <return type="Basis" /> <argument index="0" name="axis" type="Vector3" /> <argument index="1" name="phi" type="float" /> <description> Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]phi[/code], in radians. The axis must be a normalized vector. </description> - </method> - <method name="Basis" qualifiers="constructor"> + </constructor> + <constructor name="Basis"> <return type="Basis" /> <argument index="0" name="from" type="Quaternion" /> <description> Constructs a pure rotation basis matrix from the given quaternion. </description> - </method> - <method name="Basis" qualifiers="constructor"> + </constructor> + <constructor name="Basis"> <return type="Basis" /> <argument index="0" name="x_axis" type="Vector3" /> <argument index="1" name="y_axis" type="Vector3" /> @@ -55,7 +55,9 @@ <description> Constructs a basis matrix from 3 axis vectors (matrix columns). </description> - </method> + </constructor> + </constructors> + <methods> <method name="determinant" qualifiers="const"> <return type="float" /> <description> @@ -125,60 +127,6 @@ The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting Basis is orthonormalized. The [code]target[/code] and [code]up[/code] vectors cannot be zero, and cannot be parallel to each other. </description> </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> - <description> - </description> - </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> - <argument index="0" name="right" type="Basis" /> - <description> - </description> - </method> - <method name="operator *" qualifiers="operator"> - <return type="Vector3" /> - <argument index="0" name="right" type="Vector3" /> - <description> - </description> - </method> - <method name="operator *" qualifiers="operator"> - <return type="Basis" /> - <argument index="0" name="right" type="Basis" /> - <description> - </description> - </method> - <method name="operator *" qualifiers="operator"> - <return type="Basis" /> - <argument index="0" name="right" type="float" /> - <description> - This operator multiplies all components of the [Basis], which scales it uniformly. - </description> - </method> - <method name="operator *" qualifiers="operator"> - <return type="Basis" /> - <argument index="0" name="right" type="int" /> - <description> - This operator multiplies all components of the [Basis], which scales it uniformly. - </description> - </method> - <method name="operator ==" qualifiers="operator"> - <return type="bool" /> - <description> - </description> - </method> - <method name="operator ==" qualifiers="operator"> - <return type="bool" /> - <argument index="0" name="right" type="Basis" /> - <description> - </description> - </method> - <method name="operator []" qualifiers="operator"> - <return type="Vector3" /> - <argument index="0" name="index" type="int" /> - <description> - </description> - </method> <method name="orthonormalized" qualifiers="const"> <return type="Basis" /> <description> @@ -274,4 +222,60 @@ The basis that will flip something along the Z axis when used in a transformation. </constant> </constants> + <operators> + <operator name="operator !="> + <return type="bool" /> + <description> + </description> + </operator> + <operator name="operator !="> + <return type="bool" /> + <argument index="0" name="right" type="Basis" /> + <description> + </description> + </operator> + <operator name="operator *"> + <return type="Basis" /> + <argument index="0" name="right" type="Basis" /> + <description> + </description> + </operator> + <operator name="operator *"> + <return type="Vector3" /> + <argument index="0" name="right" type="Vector3" /> + <description> + </description> + </operator> + <operator name="operator *"> + <return type="Basis" /> + <argument index="0" name="right" type="float" /> + <description> + This operator multiplies all components of the [Basis], which scales it uniformly. + </description> + </operator> + <operator name="operator *"> + <return type="Basis" /> + <argument index="0" name="right" type="int" /> + <description> + This operator multiplies all components of the [Basis], which scales it uniformly. + </description> + </operator> + <operator name="operator =="> + <return type="bool" /> + <description> + </description> + </operator> + <operator name="operator =="> + <return type="bool" /> + <argument index="0" name="right" type="Basis" /> + <description> + </description> + </operator> + <operator name="operator []"> + <return type="Vector3" /> + <argument index="0" name="index" type="int" /> + <description> + </description> + </operator> + </operators> </class> |