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Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 14fca04672..f058c0ed38 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -245,28 +245,28 @@ </method> </methods> <members> - <member name="x" type="Vector3" setter="" getter="" default="Vector3( 1, 0, 0 )"> + <member name="x" type="Vector3" setter="" getter="" default="Vector3(1, 0, 0)"> The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code]. </member> - <member name="y" type="Vector3" setter="" getter="" default="Vector3( 0, 1, 0 )"> + <member name="y" type="Vector3" setter="" getter="" default="Vector3(0, 1, 0)"> The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code]. </member> - <member name="z" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 1 )"> + <member name="z" type="Vector3" setter="" getter="" default="Vector3(0, 0, 1)"> The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/code]. </member> </members> <constants> - <constant name="IDENTITY" value="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> + <constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)"> The identity basis, with no rotation or scaling applied. This is identical to calling [code]Basis()[/code] without any parameters. This constant can be used to make your code clearer, and for consistency with C#. </constant> - <constant name="FLIP_X" value="Basis( -1, 0, 0, 0, 1, 0, 0, 0, 1 )"> + <constant name="FLIP_X" value="Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1)"> The basis that will flip something along the X axis when used in a transformation. </constant> - <constant name="FLIP_Y" value="Basis( 1, 0, 0, 0, -1, 0, 0, 0, 1 )"> + <constant name="FLIP_Y" value="Basis(1, 0, 0, 0, -1, 0, 0, 0, 1)"> The basis that will flip something along the Y axis when used in a transformation. </constant> - <constant name="FLIP_Z" value="Basis( 1, 0, 0, 0, 1, 0, 0, 0, -1 )"> + <constant name="FLIP_Z" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, -1)"> The basis that will flip something along the Z axis when used in a transformation. </constant> </constants> |