diff options
Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 6d9b679fbc..652d6d2407 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -70,6 +70,7 @@ <param index="0" name="euler" type="Vector3" /> <param index="1" name="order" type="int" default="2" /> <description> + Constructs a pure rotation Basis matrix from Euler angles in the specified Euler rotation order. By default, use YXZ order (most common). </description> </method> <method name="from_scale" qualifiers="static"> @@ -112,6 +113,12 @@ Returns [code]true[/code] if this basis and [param b] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this basis is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="looking_at" qualifiers="static"> <return type="Basis" /> <param index="0" name="target" type="Vector3" /> @@ -191,16 +198,22 @@ </members> <constants> <constant name="EULER_ORDER_XYZ" value="0"> + Euler angle composing/decomposing order where X component is first, then Y, then Z. </constant> <constant name="EULER_ORDER_XZY" value="1"> + Euler angle composing/decomposing order where X component is first, then Z, then Y. </constant> <constant name="EULER_ORDER_YXZ" value="2"> + Euler angle composing/decomposing order where Y component is first, then X, then Z. </constant> <constant name="EULER_ORDER_YZX" value="3"> + Euler angle composing/decomposing order where Y component is first, then Z, then X. </constant> <constant name="EULER_ORDER_ZXY" value="4"> + Euler angle composing/decomposing order where Z component is first, then X, then Y. </constant> <constant name="EULER_ORDER_ZYX" value="5"> + Euler angle composing/decomposing order where Z component is first, then Y, then X. </constant> <constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)"> The identity basis, with no rotation or scaling applied. |